Wissenschaftsgebiet

Usability Research

Wissenschaftsgebiet

2019
J. D. Hallewell Haslwanter, M. Heiml, J. Wolfartsberger - Lost in Translation: Machine Translation and Text-To-Speech in Industry 4.0 - Proceedings of the 12th PErvasive Technologies Related to Assistive Environments Conference, Rhodos, Griechenland, 2019, pp. 10 mehr
2019
J. Wolfartsberger, J. D. Hallewell Haslwanter, R. Lindorfer - Perspectives on Assistive Systems for Manual Assembly Tasks in Industry - Technologies, Vol. 7, No. 1, 2019, pp. 10 mehr
2018
J. Wolfartsberger, J. D. Hallewell Haslwanter, R. Froschauer, R. Lindorfer, M. Jungwirth, D. Wahlmüller - Industrial Perspectives on Assistive Systems for Manual Assembly Tasks - Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Griechenland, 2018,… mehr
2017
W. Hochleitner, D. Sellitsch, D. Rammer, A. Aschauer, E. Mattheiss, G. Regal, M. Tscheligi - No Need to Stop – Exploring Smartphone Interaction Paradigms While Cycling - Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), Stuttgart, Deutschland, 2017, pp.… mehr
2017
F. Carvalho Ota, M. Roland, M. Hölzl, R. Mayrhofer, A. Manacero - Protecting Touch: Authenticated App-To-Server Channels for Mobile Devices Using NFC Tags - Information, Vol. 8, No. 3, 2017, pp. 1-18 mehr
2016
H. C. Leindecker, D. Mittermaier - Survey Tool for the Built Environment - Expanding Boundaries, Zürich, Schweiz, 2016, pp. 616-621 mehr
2015
C. Hochleitner, W. Hochleitner, C. Graf, M. Tscheligi - A Heuristic Framework for Evaluating User Experience in Games in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 9), (Editors: R. Bernhaupt) - Springer, 2015, pp. 187-206 mehr
2012
M. Tschernuth, M. Lettner, M. Buchmayr, M. Tschernuth - A combined approach for feature driven user interface prototyping - Pervasive Computing and Communications Workshops (PERCOM Workshops), Lugano, Schweiz, 2012 mehr
2012
M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG '12 Proceedings of the 4th International Conference on Fun and Games, Toulouse, Frankreich, 2012, pp. 101-104 mehr
2012
W. Kurschl, M. Augstein, H. Stitz - Adaptive User Interfaces on Tablets to Support People With Disabilities - ABIS 2012 - Proceedings of the 19th International Workshop on Personalization and Recommendation on the Web and Beyond, Konstanz, Deutschland, 2012, pp. 4 mehr
2011
M. Augstein - Activity Sequence Modeling and Multi-Targeted Clustering for Personalization in E-Learning - Phd Thesis, Institut für Informationsverarbeitung und Mikroprozessortechnik (FIM), JKU, Österreich, 2011, pp. 1-221 mehr
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 mehr
2008
T. Holmer, S. Lukosch, V. Kunz - Addressing Co-Text Loss with Multiple Visualizations for Text-based Chat - Proceedings of the 14th Collaboration Researchers' International Workshop on Groupware (CRIWG 2008), Omaha, Vereinigte Staaten von Amerika, 2008, pp. 12 mehr