Wissenschaftsgebiet

Audiovisuelle Medien

Wissenschaftsgebiet

2020
D. Kepplinger, G. Wallner, S. Kriglstein, M. Lankes - See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu HI, Vereinigte Staaten von Amerika, 2020,… mehr
2020
M. Kocur, M. Dechant, M. Lankes, C. Wolff, R. Mandryk - Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-6 mehr
2020
M. Lankes, A. Stöckl - Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-5 mehr
2019
M. Lankes, A. Haslinger - Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien, 2019, pp. 483-492 mehr
2019
M. Lankes, A. Haslinger, C. Wolff - gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games - Multimodal Technologies Interact. , Vol. 3, No. 3, 2019 mehr
2019
M. Kubesch, M. Lankes, B. Maurer - Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien,… mehr
2019
A. Gomez, M. Lankes - Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors - Multimodal Technologies Interact. , Vol. 3, No. 4, 2019 mehr
2019
P. Schuhbauer, L. Muth, J. Grötsch, J. Wiesneth, J. Dengler, M. Kocur, M. Lankes - Hover Loop: A New Approach to Locomotion in Virtual Reality - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona,… mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Deutschland, 2018 mehr
2018
C. Szücs - Kommunikation, Recht und Technik: Elektronische Gebrauchsanweisungen für Medizinprodukte in Kommunikation und Technik (Editors: F.U. Siems; M.-C. Papen) - Springer VS, 2018, pp. 61-72 mehr
2018
M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Schweden, 2018 mehr
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapur, 2018, pp. 8-14 mehr
2018
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australien, 2018 mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Tagungsband FFH 2018, Salzburg, Österreich, 2018, pp. 8 mehr
2015
J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Deutschland, 2015 mehr
2015
J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Österreich, 2015, pp. 324-333 mehr
2014
M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY '14, Toronto, Kanada, 2014, pp. 171-179 mehr
2011
M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Österreich, 2011 mehr
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 mehr
2010
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts in Evaluating User Experience in Games (Editors: R. Bernhaupt) - Springer Gabler, 2010, pp. 165-187 mehr
2009
T. Mirlacher, W. Reitberger, M. Lankes, A. Meschtscherjakov, H. Huber, M. Tscheligi - AmiQuin -­ an Ambient Mannequin for the Shopping Environment - Proceedings of the 3rd European Conference on Ambient Intelligence, Salzburg, Österreich, 2009, pp. 206-214 mehr
2009
D. Wilfinger, M. Murer, M. Lankes, M. Tscheligi - Using a 3D game to study the perceived quality of lifting device controls - Advances in Computer Entertainment Technology 2009, Athen, Griechenland, 2009, pp. 273-276 mehr
2009
A. Weiss, R. Bernhaupt, M. Lankes, M. Tscheligi - The USUS Evaluation Framework for Human-Robot Interaction - AISB 2009: Proceedings of the Symposium on New Frontiers in Human-Robot Interaction, Edinburgh, Vereinigtes Königreich von Großbritannien und Nordirland, 2009 mehr
2008
A. Meschtscherjakov, W. Reitberger, M. Lankes, M. Tscheligi - Enhanced shopping: a dynamic map in a retail store - Adjunct Proceedings the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2008), Seoul, Südkorea, 2008 mehr
2008
M. Lankes, S. Riegler, A. Weiss, T. Mirlacher, M. PIrker, T. Scherndl, M. Tscheligi - Facial Expressions as Game Input with Different Emotional Feedback Conditions - ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, Yokohama, Japan, 2008 mehr