Fakultät

Research Group Playful Interactive Environments

Bündelung der Forschung von interaktiven und zeitbasierten Medien an der Schnittstelle zwischen Games und Animation. Verknüpfung der Kompetenzen im Department für Digitale Medien (MTD, DA und IM). Identifikation und Untersuchung innovativer Anwendungsgebiete und Nutzung der Disziplinen in diversen Bereichen wie beispielsweise Wirtschaft, Gesellschaft, Gesundheit, Kunst und Werbung.

Schwerpunkte: Serious Games, Gamification, Medien und Architektur, Informationsästhetik, HCI for Games, Expanded Animation, Audio als Interaktionskanal

Relevante Themen: Untersuchung von neuen und natürlichen spielerischen Interaktionsformen (Eye-tracking, Social Co-located Games), Einsatz von spielerischen Mechanismen zur Förderung von Verhaltensmustern (persuasive Games, Gamification), Wahrnehmungsforschung von computergenerierten Figuren in Kooperation mit Partnern aus der Medienpsychologie, Konzeption, Umsetzung und Evaluierung von interaktiven Environments (Large Public Display, Projection Mapping, nonlineare Erzählformen, audioreaktive Interaktion)


2019
J. Hagler, M. Lankes, A. Wilhelm, S. Schwingeler, D. Arellano, A. Addison, I. Conradi, M. Chavez, A. Sebek, B. Hossea, U. Wegenast, F. Bruckner, M. Hattler, V. Widrich, M. Kay, R. Bidner - Expanded Animation. Mapping an Unlimited Landscape in Expanded Animation. Mapping an Unlimited Landscape (Editors:… mehr
2019
J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110 mehr
2018
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australien, 2018 mehr
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapur, 2018, pp. 8-14 mehr
2018
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Österreich, 2018 mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Deutschland, 2018 mehr
2018
B. Maurer, M. Lankes, M. Tscheligi - Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games - Entertainment Computing, 2018, pp. 47-59 mehr
2018
M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Schweden, 2018 mehr
2018
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne,… mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Tagungsband FFH 2018, Salzburg, Österreich, 2018, pp. 8 mehr
2017
M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Niederlande, 2017 mehr
2017
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spanien, 2017 mehr
2017
J. Hagler - Animation, Kunst und Technologie. Evolution und Expansion am Beispiel Prix Ars Electronica in Im Wandel ... Metamorphosen der Animation (Editors: Julia Eckel, Erwin Feyersinger, Meike Uhrig), 2017, pp. 171-185 mehr
2017
J. Hagler, F. Bruckner - Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation - Cartoon and Animation Studies , Vol. 49, No. 4, 2017, pp. 611-632 mehr
2017
M. Lankes, D. Rammer, B. Maurer - Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games - IFIP ICEC'17, Tsukuba, Japan, 2017 mehr
2017
J. Hagler - Reflecting Academic Symposia as a Trend at Media Art Festivals and Conferences on Computer Animation: Ars Electronica Linz and FMX Stuttgart - The Expansion of the Senses, Bucheon , Südkorea, 2017, pp. 56-67 mehr
2016
M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406 mehr
2016
A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289 mehr
2016
E. Mattheiss, D. Sellitsch, M. Busch, W. Hochleitner, J. Wolfartsberger, M. Tscheligi - Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games - Proceedings of the International Workshop on Personalization in Persuasive Technology (PPT’16), Salzburg, Austria,… mehr
2016
B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114 mehr
2016
M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 1835-1841 mehr
2016
M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9 mehr
2016
E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228 mehr
2016
M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163 mehr
2015
J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Österreich, 2015, pp. 324-333 mehr
2015
J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Österreich, 2015, pp. 284-285 mehr
2015
C. Hochleitner, W. Hochleitner, C. Graf, M. Tscheligi - A Heuristic Framework for Evaluating User Experience in Games in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 9), (Editors: R. Bernhaupt) - Springer, 2015, pp. 187-206 mehr
2015
J. Diephuis, A. Friedl, G. Kostov, O. Naderer - MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Österreich, 2015, pp. 4 mehr
2015
M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 811-816 mehr
2015
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating User Experience Factors using Experiments in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 6), (Editors: R. Bernhaupt) - Springer, 2015, pp. 113-131 mehr
2015
J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Deutschland, 2015 mehr
2015
M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 595-600 mehr
2015
M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Deutschland, 2015, pp. 16 mehr
2014
J. Hagler - Expanded Animation. Exploring the Vastness of Art, Theory and Play - Ars Electronica 2014 Festival für Kunst, Technologie und Gesellschaft, Linz, Österreich, 2014, pp. 150-151 mehr
2014
M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY '14, Toronto, Kanada, 2014, pp. 171-179 mehr
2013
W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight – Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, Frankreich, 2013, pp. 23-28 mehr
2012
M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG '12 Proceedings of the 4th International Conference on Fun and Games, Toulouse, Frankreich, 2012, pp. 101-104 mehr
2011
M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Österreich, 2011 mehr
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 mehr
2011
M. Lankes, T. Mirlacher - Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems - Advances in Computer Games 2011 - Revised Selected Papers, Tilburg, Niederlande, 2011, pp. 333-341 mehr
2010
C. Hochleitner, W. Hochleitner, J. Leitner, M. Haller, A. Geven, M. Tscheligi - Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games in Evaluating User Experience in Games (Contributions to Book: Part/Chapter/Section 13), (Editors: R. Bernhaupt) - Springer,… mehr
2016
Co-located Play im Kontext AR/VR: Aktuelle VR/AR-Lösungen für Mobile Devices (Vuforia, Wikitude) und Head-Mounted Displays (HMDs), wie Hololens, Vive und Meta2, erlauben es auf intuitive Weise… mehr
2016
Die Anzahl an Personen höheren Alters (65+) nimmt laut WHO vor allem in der westlichen Welt stetig zu (Prognose: 34% der Weltbevölkerung im Jahr 2050). Diese demografische Entwicklung bringt… mehr
2015
Im Projekt Bike′N′Play werden Spielansätze für die Integration von Radfahren in beliebte Computerspiele unterschiedlicher Spielgenres entwickelt Durch die Integration von Mobilitätsdaten… mehr
2014
Das Projekt GEMPLAY zielt darauf ab, durch gendergerecht personalisierte Spielkonzepte zu mehr körperlicher Bewegung zu motivieren, damit unterschiedliche Nutzungstypen effektiv von den damit verbundenen… mehr