Person

FH-Prof. DI (FH) Dr. Michael Lankes

Game Art and Game Design, Interaction Design

Education

Universität Salzburg, Human-Computer Interaction, Dr.phil.
Sep 2005 - May 2009
FH Salzburg, Multimedia Art, DI(FH)
Sep 1998 - Jul 2002

Research interests

  • Interaction Design
  • Game Art and Game Design
2019
J. Hagler, M. Lankes, A. Wilhelm, S. Schwingeler, D. Arellano, A. Addison, I. Conradi, M. Chavez, A. Sebek, B. Hossea, U. Wegenast, F. Bruckner, M. Hattler, V. Widrich, M. Kay, R. Bidner - Expanded Animation. Mapping an Unlimited Landscape in Expanded Animation. Mapping an Unlimited Landscape (Editors:… more
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapore, 2018, pp. 8-14 more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Proceedings FFH 2018, Salzburg, Austria, 2018, pp. 8 more
2018
B. Maurer, M. Lankes, M. Tscheligi - Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games - Entertainment Computing, 2018, pp. 47-59 more
2018
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Austria, 2018 more
2018
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne,… more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Germany, 2018 more
2018
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 2018 more
2018
M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden, 2018 more
2017
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spain, 2017 more
2017
M. Lankes, D. Rammer, B. Maurer - Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games - IFIP ICEC'17, Tsukuba, Japan, 2017 more
2017
M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Netherlands, 2017 more
2017
E. Mattheiss, M. Busch, R. Orji, G. Tondello, A. Marczewski, W. Hochleitner, M. Lankes, M. Tscheligi - Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization,… more
2016
M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 1835-1841 more
2016
M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9 more
2016
M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italy, 2016, pp. 397-406 more
2016
B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 102-114 more
2016
E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 223-228 more
2016
A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 286-289 more
2016
M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163 more
2015
M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 811-816 more
2015
M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 595-600 more
2015
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating User Experience Factors using Experiments in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 6), (Editors: R. Bernhaupt) - Springer, 2015, pp. 113-131 more
2015
M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Germany, 2015, pp. 16 more
2014
M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY '14, Toronto, Canada, 2014, pp. 171-179 more
2013
W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight – Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, France, 2013, pp. 23-28 more
2013
J. Diephuis, M. Lankes, W. Hochleitner - Another Brick in the (Fifth) Wall: Reflections on Creating a Co-located Multiplayer Game for a Large Display - Context Matters!, Vienna, Austria, Austria, 2013, pp. 162-167 more
2012
M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG '12 Proceedings of the 4th International Conference on Fun and Games , Toulouse, France, 2012, pp. 101-104 more
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 more
2011
M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Austria, 2011 more
2011
M. Lankes, T. Mirlacher - Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems - Advances in Computer Games 2011 - Revised Selected Papers, Tilburg, Netherlands, 2011, pp. 333-341 more
2010
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts in Evaluating User Experience in Games (Editors: R. Bernhaupt) - Springer, 2010, pp. 165-187 more
2009
D. Wurhofer, A. Weiss, M. Lankes, M. Tscheligi - Autonomous vs. tele-­‐operated: how people perceive human-­‐robot collaboration with hrp-­‐2 - Proceedings of the 4th ACM/IEEE international conference on Human robot interaction, La Jolla, United States of America, 2009, pp. 257-258 more
2009
D. Wilfinger, M. Murer, M. Lankes, M. Tscheligi - Using a 3D game to study the perceived quality of lifting device controls - Advances in Computer Entertainment Technology 2009, Athen, Greece, 2009, pp. 273-276 more
2009
A. Weiss, R. Bernhaupt, M. Lankes, M. Tscheligi - The USUS Evaluation Framework for Human-Robot Interaction - AISB 2009: Proceedings of the Symposium on New Frontiers in Human-Robot Interaction, Edinburgh, United Kingdom of Great Britain and Northern Ireland, 2009 more
2009
T. Mirlacher, W. Reitberger, M. Lankes, A. Meschtscherjakov, H. Huber, M. Tscheligi - AmiQuin -­ an Ambient Mannequin for the Shopping Environment - Proceedings of the 3rd European Conference on Ambient Intelligence, Salzburg, Austria, 2009, pp. 206-214 more
2008
M. Lankes, S. Riegler, A. Weiss, T. Mirlacher, M. PIrker, T. Scherndl, M. Tscheligi - Facial Expressions as Game Input with Different Emotional Feedback Conditions - ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, Yokohama, Japan, 2008 more
2008
C. Obermair, M. Lankes, C. Raffl - Cooperative Play for Preventive Healthcare in the Office - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finland, 2008, pp. 9-12 more
2008
C. Obermair, W. Reitberger, A. Meschtscherjakov, M. Lankes, M. Tscheligi - perFrames: Persuasive Picture Frames for Proper Posture - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finland, 2008, pp. 128-139 more
2008
A. Meschtscherjakov, W. Reitberger, M. Lankes, M. Tscheligi - Enhanced shopping: a dynamic map in a retail store - Adjunct Proceedings the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2008), Seoul, Republic of Korea, 2008 more
2016
2016
According to the WHO the number of elderly persons (65+) in western countries will increase considerably in the following years (prediction: 34% of the worldwide population in 2050). These demographic… more