Person

FH-Prof. Mag. Dr. Jürgen Hagler

Education

University of Art and Design Linz, Dr.phil.
Mar 2009 - Jun 2012
2019
J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110 more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Proceedings FFH 2018, Salzburg, Austria, 2018, pp. 8 more
2018
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Austria, 2018 more
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapore, 2018, pp. 8-14 more
2018
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne,… more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Germany, 2018 more
2017
J. Hagler - Animation, Art and Technologie in In the changing ... Metamorphoses in Animation (Editors: Julia Eckel, Erwin Feyersinger, Meike Uhrig), 2017, pp. 171-185 more
2017
M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Netherlands, 2017 more
2017
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spain, 2017 more
2017
J. Hagler - Reflecting Academic Symposia as a Trend at Media Art Festivals and Conferences on Computer Animation: Ars Electronica Linz and FMX Stuttgart - The Expansion of the Senses, Bucheon , Republic of Korea, 2017, pp. 56-67 more
2017
J. Hagler, F. Bruckner - Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation - Cartoon and Animation Studies, Vol. 49, No. 4, 2017, pp. 611-632 more
2016
A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 286-289 more
2015
J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Austria, 2015, pp. 284-285 more
2014
J. Hagler - Expanded Animation. Exploring the Vastness of Art, Theory and Play - Ars Electronica 2014 Festival for Art, Technology and Society, Linz, Austria, 2014, pp. 150-151 more
2013
J. Hagler - Expanded Digital Animation. Mapping an Unlimited Landscape - Total Recall. The Evolution of Memory, 2013, pp. 352-353 more
2018
The food industry is of great economic and social importance to the Austrian society. Thus, in 2016, the production of food and beverages generated a turnover of 5.96 billion euros (WKOÖ, 2017). Private… more
2016
According to the WHO the number of elderly persons (65+) in western countries will increase considerably in the following years (prediction: 34% of the worldwide population in 2050). These demographic… more
2016
2015
The project Bike′N′Play develops gaming approaches for the integration of cycling data into popular computer games of different game genres. By utilizing existing games, the target group of… more