Hover Loop: A New Approach to Locomotion in Virtual Reality
P. Schuhbauer, L. Muth, J. Grötsch, J. Wiesneth, J. Dengler, M. Kocur, M. Lankes - Hover Loop: A New Approach to Locomotion in Virtual Reality - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 2019, pp. 111-116
Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new method of moving in VR. In short, the new input device consists of a wooden board to stand on, an innertube to support leaning, and a gyro sensor to track it. A VR racing game was developed to evaluate our approach that features different racing modes and an object collection mode. 22 users tested these modes. Though some issues occurred (e.g., the need to hold on to something), none of the participants showed symptoms of motion sickness. Results imply the potential of the new controller concept and further research directions.