EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 2018
What are current and future challenges that incorporating eye tracking into game design and development creates? The Second EyePlay workshop brings together academic researchers and industry practitioners from the fields of eye tracking and games to explore these questions. In recent years, gaming has been at the forefront of the commercial popularization of eye tracking. In this workshop, we will share experiences in the development of gaze-enabled games, discuss best practices and tools, and explore future challenges for research. Topics of interest lie at the intersection of eye tracking and games including, but limited to, novel interaction techniques and game mechanics, development processes and tools, accessible games, evaluation, and future visions.