Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 2018
This paper describes the design process of an intergenerational co-located cooperative game called Co-smonauts. The main aim of the research project was to identify design factors for intergenerational games in a museum context that foster the social exchange between old and young, feature an intuitive control scheme, and offer a certain amount of depth that keeps players enjoying themselves. In detail, this submission provides an overview of the study-guided design process and key design decisions that led to the final game. Three steps are presented (Game Design, Building Phase Design, Navigator Interface Design), each of them containing a detailed description of the design challenges, the carried out studies to face the challenges, and the design implications. In general, we aim at providing insights for both researchers and designers regarding the design, the development, and the evaluation of co-located collaborative intergenerational games.