It is not Rocket Science. It is Collaborative Play for Old and Young!
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Austria, 2018
Our submission describes the design, development and evaluation of an intergenerational game prototype called Co-smonauts. The purpose of the prototype is to identify design factors for intergenerational games that are easy to learn, feature a simple and intuitive control scheme, but still offer a certain amount of depth that keeps players enjoying themselves. In detail, our work investigates how different game features (collaborative creation of game content VS predefined game content) and interactions techniques (tangible objects VS touch interaction) effect the game experience of old and young (investigated factors: relatedness, autonomy, competence, and enjoyment). Results show that implementing a collaborative creation of game content improves overall game enjoyment and using tangible objects improve social relatedness in a collaborative