Catch - Up 360: Digital Benefits for Physical Artifacts
F. Perteneder, E. Grossauer, Y. Xu, M. Haller - Catch - Up 360: Digital Benefits for Physical Artifacts - Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI '15), Standford University, United States of America, 2015, pp. 105-108
ndustrial designers have a tangible working style. However, compared to digital data, physical mockups are difficult to copy and share over distance. They require a lot of physical space, and earlier versions are lost once they are modified. In this paper, we introduce Catch-Up 360, a tool designed for sharing physical mockups over distance to gain feedback from remote located designers, and compare current models with earlier versions. Summarizing, our approach provides a simple, intuitive, and tangible UI that supports the use of lightweight, web-based clients by using remote manipulation of the physical objects.