ActiveOffice: Designing for Physical Activity in Digital Workplaces
K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming the same small repetitive movements with our fingers, hands, and eyes over and over again. The shape, size and form of computing technology have influenced and pla¬ced limits on the physical movements that we per-form throughout the day. Our research thus focuses on the ques¬tion how human-computer interaction can flu-ently embed interactive technology into our workplaces to allow for more physically active working styles, and re-introduce diverse bodily movements in to our work routine. The present work describes how we are ap-proaching this topic from a dual design perspective: macro-level support of smooth transition between dif-ferent work postu¬res, and micro-level design of bo¬dily interaction technologies that increasingly acknowledge the richness of human motor skills.