Wall Play: A novel wall/floor interaction concept for mobile projected gaming
P. Hutflesz, C. Winkler, C. Holzmann, E. Rukzio - Wall Play: A novel wall/floor interaction concept for mobile projected gaming - Proceedings of the 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) Workshops, San Francisco, United States of America, 2012
Currently we see the emergence of the first commercial projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. We discuss the challenges of the required sensing and present a preliminary bowling game prototype.