Faculty

Research Group Playful Interactive Environments

This research group focuses on the investigation of new and natural playful forms of interaction (eye-tracking, social co-located games), use of playful mechanisms to encourage behavioral patterns (persuasive games, gamification), perception research of computer-generated characters in cooperation with research partners in the field of media psychology, design, implementation and evaluation of interactive environments (large public displays, projection mapping, nonlinear narratives, audio reactive interaction).
2019
J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110 more
2018
M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden, 2018 more
2018
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne,… more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Proceedings FFH 2018, Salzburg, Austria, 2018, pp. 8 more
2018
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 2018 more
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapore, 2018, pp. 8-14 more
2018
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Austria, 2018 more
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Germany, 2018 more
2018
B. Maurer, M. Lankes, M. Tscheligi - Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games - Entertainment Computing, 2018, pp. 47-59 more
2017
J. Hagler - Reflecting Academic Symposia as a Trend at Media Art Festivals and Conferences on Computer Animation: Ars Electronica Linz and FMX Stuttgart - The Expansion of the Senses, Bucheon , Republic of Korea, 2017, pp. 56-67 more
2017
M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Netherlands, 2017 more
2017
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spain, 2017 more
2017
J. Hagler - Animation, Art and Technologie in In the changing ... Metamorphoses in Animation (Editors: Julia Eckel, Erwin Feyersinger, Meike Uhrig), 2017, pp. 171-185 more
2017
J. Hagler, F. Bruckner - Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation - Cartoon and Animation Studies, Vol. 49, No. 4, 2017, pp. 611-632 more
2017
M. Lankes, D. Rammer, B. Maurer - Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games - IFIP ICEC'17, Tsukuba, Japan, 2017 more
2016
M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163 more
2016
M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italy, 2016, pp. 397-406 more
2016
A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 286-289 more
2016
E. Mattheiss, D. Sellitsch, M. Busch, W. Hochleitner, J. Wolfartsberger, M. Tscheligi - Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games - Proceedings of the International Workshop on Personalization in Persuasive Technology (PPT’16), Salzburg, Austria,… more
2016
B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 102-114 more
2016
M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 1835-1841 more
2016
M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9 more
2016
E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 223-228 more
2015
J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Germany, 2015 more
2015
M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 595-600 more
2015
M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Germany, 2015, pp. 16 more
2015
J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Austria, 2015, pp. 324-333 more
2015
J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Austria, 2015, pp. 284-285 more
2015
C. Hochleitner, W. Hochleitner, C. Graf, M. Tscheligi - A Heuristic Framework for Evaluating User Experience in Games in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 9), (Editors: R. Bernhaupt) - Springer, 2015, pp. 187-206 more
2015
J. Diephuis, A. Friedl, G. Kostov, O. Naderer - MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 4 more
2015
M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 811-816 more
2015
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating User Experience Factors using Experiments in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 6), (Editors: R. Bernhaupt) - Springer, 2015, pp. 113-131 more
2014
M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY '14, Toronto, Canada, 2014, pp. 171-179 more
2014
J. Hagler - Expanded Animation. Exploring the Vastness of Art, Theory and Play - Ars Electronica 2014 Festival for Art, Technology and Society, Linz, Austria, 2014, pp. 150-151 more
2013
W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight – Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, France, 2013, pp. 23-28 more
2012
M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG '12 Proceedings of the 4th International Conference on Fun and Games , Toulouse, France, 2012, pp. 101-104 more
2011
M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Austria, 2011 more
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 more
2011
M. Lankes, T. Mirlacher - Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems - Advances in Computer Games 2011 - Revised Selected Papers, Tilburg, Netherlands, 2011, pp. 333-341 more
2010
C. Hochleitner, W. Hochleitner, J. Leitner, M. Haller, A. Geven, M. Tscheligi - Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games in Evaluating User Experience in Games (Contributions to Book: Part/Chapter/Section 13), (Editors: R. Bernhaupt) - Springer,… more
2016
2016
According to the WHO the number of elderly persons (65+) in western countries will increase considerably in the following years (prediction: 34% of the worldwide population in 2050). These demographic… more
2015
The project Bike′N′Play develops gaming approaches for the integration of cycling data into popular computer games of different game genres. By utilizing existing games, the target group of… more
2014
This project aims to promote physical exercise by incorporating personalized, genderinclusive game experiences that reflect the preferences of various user types. Gender issues and their relevance for… more