Person

FH-Prof. DI (FH) Dr. Michael Lankes

Interaction Design, Game Art und Game Design

Ausbildung

Universität Salzburg, Human-Computer Interaction, Dr.phil.
Sept. 2005 - Mai 2009
FH Salzburg, Multimedia Art, DI(FH)
Sept. 1998 - Juli 2002

Forschungsinteressen

  • Game Art und Game Design
  • Interaction Design
2020
D. Kepplinger, G. Wallner, S. Kriglstein, M. Lankes - See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu HI, Vereinigte Staaten von Amerika, 2020,… mehr
2020
M. Kocur, M. Dechant, M. Lankes, C. Wolff, R. Mandryk - Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-6 mehr
2020
M. Lankes, A. Stöckl - Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-5 mehr
2019
M. Lankes, A. Haslinger, C. Wolff - gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games - Multimodal Technologies Interact. , Vol. 3, No. 3, 2019 mehr
2019
A. Gomez, M. Lankes - Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors - Multimodal Technologies Interact. , Vol. 3, No. 4, 2019 mehr
2019
M. Lankes, A. Haslinger - Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien, 2019, pp. 483-492 mehr
2019
M. Kubesch, M. Lankes, B. Maurer - Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien,… mehr
2019
P. Schuhbauer, L. Muth, J. Grötsch, J. Wiesneth, J. Dengler, M. Kocur, M. Lankes - Hover Loop: A New Approach to Locomotion in Virtual Reality - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona,… mehr
2019
J. Hagler, M. Lankes, A. Wilhelm, S. Schwingeler, D. Arellano, A. Addison, I. Conradi, M. Chavez, A. Sebek, B. Hossea, U. Wegenast, F. Bruckner, M. Hattler, V. Widrich, M. Kay, R. Bidner - Expanded Animation. Mapping an Unlimited Landscape in Expanded Animation. Mapping an Unlimited Landscape (Editors:… mehr
2018
F. Gattringer, B. Stiglbauer, M. Rührlinger, M. Lankes, J. Hagler - Co-smonauts: Game Interfaces for Elderly People in Co-located and Collaborative Play - CGAT 2018, Singapore, Singapur, 2018, pp. 8-14 mehr
2018
M. Rührlinger, F. Gattringer, B. Stiglbauer, J. Hagler, M. Lankes, C. Holzmann - It is not Rocket Science. It is Collaborative Play for Old and Young! - Proceedings of the 6th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2018), Vienna, Österreich, 2018 mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Tagungsband FFH 2018, Salzburg, Österreich, 2018, pp. 8 mehr
2018
B. Maurer, M. Lankes, M. Tscheligi - Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games - Entertainment Computing, 2018, pp. 47-59 mehr
2018
M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australien, 2018 mehr
2018
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer, M. Rührlinger, C. Holzmann - Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne,… mehr
2018
J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Deutschland, 2018 mehr
2018
M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Schweden, 2018 mehr
2018
A. Aschauer, J. Diephuis, M. Lankes, J. Hagler - Exhibiting the Virtual House of Medusa: Lessons Learned from a Playful Collaborative VirtualArchaeology Installation in Various Museum Exhibitions - 23rd International Conference on Cultural Heritage and New Technologies, Vienna, Österreich, 2018, pp.… mehr
2017
M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spanien, 2017 mehr
2017
M. Lankes, D. Rammer, B. Maurer - Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games - IFIP ICEC'17, Tsukuba, Japan, 2017 mehr
2017
M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Niederlande, 2017 mehr
2017
E. Mattheiss, M. Busch, R. Orji, G. Tondello, A. Marczewski, W. Hochleitner, M. Lankes, M. Tscheligi - Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization,… mehr
2016
M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406 mehr
2016
M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9 mehr
2016
B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114 mehr
2016
A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289 mehr
2016
M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 1835-1841 mehr
2016
M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163 mehr
2016
E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228 mehr
2015
M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 811-816 mehr
2015
M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 595-600 mehr
2015
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating User Experience Factors using Experiments in Game User Experience Evaluation (Contributions to Book: Part/Chapter/Section 6), (Editors: R. Bernhaupt) - Springer, 2015, pp. 113-131 mehr
2015
M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Deutschland, 2015, pp. 16 mehr
2014
M. Lankes, T. Mirlacher, S. Wagner, W. Hochleitner - Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games - CHI PLAY '14, Toronto, Kanada, 2014, pp. 171-179 mehr
2013
W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight – Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, Frankreich, 2013, pp. 23-28 mehr
2013
J. Diephuis, M. Lankes, W. Hochleitner - Another Brick in the (Fifth) Wall: Reflections on Creating a Co-located Multiplayer Game for a Large Display - Context Matters!, Vienna, Austria, Österreich, 2013, pp. 162-167 mehr
2012
M. Lankes, W. Hochleitner, N. Lehner, C. Hochleitner - Control vs. complexity in games: comparing arousal in 2D game prototypes - FnG '12 Proceedings of the 4th International Conference on Fun and Games, Toulouse, Frankreich, 2012, pp. 101-104 mehr
2011
M. Lankes, T. Mirlacher - Sketching Game Design Ideas Collaboratively - Future and Reality of Gaming, Vienna, Österreich, 2011 mehr
2011
M. Lankes, R. Bernhaupt - Using embodied conversational agents in video games to investigate emotional facial expressions - Entertainment Computing, Vol. 2, No. 1, 2011, pp. 29-37 mehr
2011
M. Lankes, T. Mirlacher - Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems - Advances in Computer Games 2011 - Revised Selected Papers, Tilburg, Niederlande, 2011, pp. 333-341 mehr
2010
M. Lankes, R. Bernhaupt, M. Tscheligi - Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts in Evaluating User Experience in Games (Editors: R. Bernhaupt) - Springer, 2010, pp. 165-187 mehr
2009
D. Wurhofer, A. Weiss, M. Lankes, M. Tscheligi - Autonomous vs. tele-­‐operated: how people perceive human-­‐robot collaboration with hrp-­‐2 - Proceedings of the 4th ACM/IEEE international conference on Human robot interaction, La Jolla, Vereinigte Staaten von Amerika, 2009, pp. 257-258 mehr
2009
D. Wilfinger, M. Murer, M. Lankes, M. Tscheligi - Using a 3D game to study the perceived quality of lifting device controls - Advances in Computer Entertainment Technology 2009, Athen, Griechenland, 2009, pp. 273-276 mehr
2009
A. Weiss, R. Bernhaupt, M. Lankes, M. Tscheligi - The USUS Evaluation Framework for Human-Robot Interaction - AISB 2009: Proceedings of the Symposium on New Frontiers in Human-Robot Interaction, Edinburgh, Vereinigtes Königreich von Großbritannien und Nordirland, 2009 mehr
2009
T. Mirlacher, W. Reitberger, M. Lankes, A. Meschtscherjakov, H. Huber, M. Tscheligi - AmiQuin -­ an Ambient Mannequin for the Shopping Environment - Proceedings of the 3rd European Conference on Ambient Intelligence, Salzburg, Österreich, 2009, pp. 206-214 mehr
2008
M. Lankes, S. Riegler, A. Weiss, T. Mirlacher, M. PIrker, T. Scherndl, M. Tscheligi - Facial Expressions as Game Input with Different Emotional Feedback Conditions - ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, Yokohama, Japan, 2008 mehr
2008
C. Obermair, W. Reitberger, A. Meschtscherjakov, M. Lankes, M. Tscheligi - perFrames: Persuasive Picture Frames for Proper Posture - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finnland, 2008, pp. 128-139 mehr
2008
A. Meschtscherjakov, W. Reitberger, M. Lankes, M. Tscheligi - Enhanced shopping: a dynamic map in a retail store - Adjunct Proceedings the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2008), Seoul, Südkorea, 2008 mehr
2008
C. Obermair, M. Lankes, C. Raffl - Cooperative Play for Preventive Healthcare in the Office - Proc. of the 3rd conference on Persuasive Technology, Oulu, Finnland, 2008, pp. 9-12 mehr
2016
Co-located Play im Kontext AR/VR: Aktuelle VR/AR-Lösungen für Mobile Devices (Vuforia, Wikitude) und Head-Mounted Displays (HMDs), wie Hololens, Vive und Meta2, erlauben es auf intuitive Weise… mehr
2016
Die Anzahl an Personen höheren Alters (65+) nimmt laut WHO vor allem in der westlichen Welt stetig zu (Prognose: 34% der Weltbevölkerung im Jahr 2050). Diese demografische Entwicklung bringt… mehr