Wissenschaftsgebiet

Spielforschung

Wissenschaftsgebiet

2018
L. Putz, H. Treiblmaier - Gamified Workshops as Drivers for Attitudinal and Behavioral Shifts toward Sustainable Business Practices: The Role of Enjoyment, Curiosity and External Regulation - Hawaii International Conference on System Sciences 2018 (HICCS 51), Waikiloa, Vereinigte Staaten von Amerika,… mehr
2013
W. Hochleitner, M. Lankes, J. Diephuis, C. Hochleitner - Limelight – Fostering Sociability in a Co-located Game - Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, Frankreich, 2013, pp. 23-28 mehr
2013
J. Diephuis, M. Lankes, W. Hochleitner - Another Brick in the (Fifth) Wall: Reflections on Creating a Co-located Multiplayer Game for a Large Display - Context Matters!, Vienna, Austria, Österreich, 2013, pp. 162-167 mehr